- #STAR WARS BOUNTY HUNTER GAMECUBE EASY WAY TO MARK FULL SIZE#
- #STAR WARS BOUNTY HUNTER GAMECUBE EASY WAY TO MARK PS2#
#STAR WARS BOUNTY HUNTER GAMECUBE EASY WAY TO MARK PS2#
If we use the unreleased Half Life we see that at some points it keeps better textures at a distance but ps2 operates at 24 bit textures while the dreamcast 16 bit at low res than ps2 textures, okay the game has not been officially released what we have is a beta, so it operates at 14fps during gunplay and has over 20 seconds of mid-phase loading, while ps2 does 4 seconds and operates, always above 30fps at gunplay.
#STAR WARS BOUNTY HUNTER GAMECUBE EASY WAY TO MARK FULL SIZE#
The things are not that simple, in fact dreamcast can store textures in full size while ps2 needs to do partition 8 bits and then rebuild texture so in Unreal T (game ps2 based) although both versions have the same textures (128x128) the dreamcast version looks like better in this department because they don't lose quality at a distance. There are two errors in this logic i'll start with ps2 having worse textures than dreamcast, yes that is almost true., but only for DC games ported to ps2 or early simples ps2 games. Also its more about the texture compression is more elegant and easy to use, than the MBs of VRAM. I'm mainly looking at games from early 6th-gen(which are mostly Dreamcast games anyway), and mid 6th-gen.ĭreamcast games almost always have better textures than PS2 games, and its due to a hardware advantage. Late 6th-gen games would usually not be possible on Dreamcast, except stuff like Triggerheart Excelica. Personally I would never consider RE4 possible on Dreamcast, because of its time of release(early 2005).
![star wars bounty hunter gamecube easy way to mark star wars bounty hunter gamecube easy way to mark](https://i.redd.it/dhqhuj07k3d01.jpg)
So right there we know the Dreamcast would handle those effects even worse than the PS2 would, and make the game too gimped.Īlso I've never heard the Dreamcast can't handle characters over 3k polygons.
![star wars bounty hunter gamecube easy way to mark star wars bounty hunter gamecube easy way to mark](https://alchetron.com/cdn/star-wars-bounty-hunter-3fd82fce-0879-4670-8e11-792ba83b06d-resize-750.jpeg)
Huh, Partner? Drop Your Blaster And Raise 'em.Take for example RE4: PS2 version the game runs at about 23/34 polygons per scene at 30 frames which between 600 and 1kk polygons, uses 4 bit textures, what's the idea? that Dreamcast could do better and that is not true, for DC to be able to improve textures and make use of the same polygonal count first of all it should be able to run the game firstly, and this is not possible because Dreamcast has no power enough cpu and ram to make the scenarios and scope of the game, can't handle characters in action games over 3k polygons and others limitations.I've heard the reason that game has low performance on PS2 is because the game uses tons of post-processing effects that had to be done in software, where as with the GameCube version, the GameCube could do those effects with its GPU. 10 Toro Calican: "Looks Like I'm Calling The Shots Now.
![star wars bounty hunter gamecube easy way to mark star wars bounty hunter gamecube easy way to mark](https://i.ytimg.com/vi/L6dgmfRaArU/maxresdefault.jpg)
Whether it's Jango Fett going toe-to-toe with a fellow Mandalorian, his son Boba squaring off against Darth Vader, or Din Djarin coining his own catchphrase, these bounty hunters have the best quotes to intimidate their targets. Trash talking isn't enough if a hunter can't back up their threats, but the most notorious of them have the skillsets and the mindsets to put their credits on the line when it counts. RELATED: Every Main Bounty Hunter In Star Wars, Ranked From Weakest To Most Powerful Even the infamous Boba Fett and the Mandalorian know that there's power in intimidation, and the air of mystery cultivated by their anonymity and economic way with words has helped them outlast the competition.
![star wars bounty hunter gamecube easy way to mark star wars bounty hunter gamecube easy way to mark](https://r.mprd.se/media/images/66393-Star_Wars_Bounty_Hunter-2.jpg)
In the dangerous world of bounty hunting where every merc has a mark and every prey has its price, it often pays to have the best tech, the highest grade weaponry, and the most intimidating one-liners.